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July 21, 2008 -
A spectacular 3D recreation of ancient
Pascal Müller, CEO of Procedural Inc, the company behind the software said: “Cities are huge, richly detailed artefacts that are often required in digital productions, and modelling them with existing tools can take several man years.
“The CityEngine offers several procedural modelling tools for generating large-scale urban layouts, as well as a unique shape grammar for the efficient creation of detailed building models.”
The company’s graphics experts have created a radically different 3D application that allows the modelling of cities up to 10 times faster than previous solutions, which can be used for automatic digital city creation, the production of video games, feature films and TV series, architectural visualisations and applications for the emerging 3D internet.
“The CityEngine is a perfect match for the Rome Reborn project,” says Bernard Frischer, director of Rome Reborn.
“Our project involves the complete virtual reconstruction of the city at its zenith under Emperor Constantine, when it had about one million residents. To build by hand the corresponding 7,000 apartment buildings, family houses, public buildings and temples would have taken us forever; but CityEngine’s power and flexibility made the process amazingly quick without sacrificing detail or quality.
“After the
Article by Caroline
3D Rendering by Computer-Rendering.com
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Video animations are virtual fly-bys or walk-throughs that can provide a clear understanding of the building