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Bournemouth University is offering a one year full-time postgraduate course in 3D Computer Animation for October 2009/2010 at its Media School onTalbot Campus.
Key facts: Entry requirements: Qualification equivalent to a UK Honours degree, preferably in art, media or design, or if English is not your first language: IELTS 6.5 (Academic) or above.
COURSE CONTENT
Moving Image Theory - This unit contains the general image theory elements of the programme, and is shared across the taught Masters programmes. It includes lectures on digital cinematography, screenings of films and animations, lectures on art, science and technology and additional lectures by visiting speakers from the computer animation, digital effects and computer games industries. This is assessed by an essay.
Group Project - For the group project, students are asked to complete a task within a specific timeframe in a simulated production environment. Students from all three Postgraduate courses (MA3D, MSc, Digital Effects) are asked to present a concept for a short animated piece. This is a student led activity lasting the whole term.
Computer Animation Techniques - This unit helps students acquire practical skills and knowledge in computer animation principles and practice. Course content will be based on:
3D Disciplines
Character and Environment Modelling
Texturing
Rigging
Lighting
Animation and Motion Capture
Dynamics
Rendering
Scripting
Compositing
Animation
Walk Cycles
Spacing and Timing
Body Mechanics 101
Overlapping action
Squash and stretch
Silhouette and appeal
Line of action
Storyboarding
Character design
Computer Animation Principles - This unit is an introduction to Computer Graphics and Animation theory, coupled with the development of practical skills. Several projects will be set during this first term including two animation projects. The projects are essential in helping students develop their fundamental understanding of animated movement, encompassing both inanimate and character driven entities. These classes will be based on:
3D Disciplines
Pipeline 101
Project Management
FK and IK
Traditional and CG Lighting Techniques
Modelling and Deformations
Non-linear Animation Tools
Motion Capture and Crowd Systems
Photoreal and non-Photoreal Rendering
Animation
Keys, Extremes and Breakdowns
Introduction to walks
Weight and Mass
Lip Synch
Cause and Effect
Observation exercises
Motion Studies field trip
Computer Animation Principles and Techniques - This unit aims to enable students to further develop skills and knowledge in computer animation principles and practice.
Personal Enquiry - This unit is a tutorial supported research unit, shared with the other taught Masters animation courses. This provides students with an opportunity to pursue research into areas which interest them, but may be outside of the normal parameters of the programme teaching.
Masters Project - The fourth term focuses on the Masters component, and you will be assigned a number of tutors that will help guide and facilitate your project. This project can be either a standalone project, or a continuation of the group project. In either case you can work alone or with other student members.
The year ends with a Computer Animation Show, which gives the students from all of the NCCA’s postgraduate courses the opportunity to showcase their work to industry professionals and potential employers, alongside friends, family, and past graduates from the course. This show is usually held in London.
Article by Caroline Jones
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